Unofficial field guide — not affiliated with Questing Goose Studio or tinyBuild Last updated 2026-10-29
Endings · Updated 2026-10-29

How many endings does Probably Stolen have? 17

Two wins and fifteen losses, according to two independent transcriptions. The full list, the four failure systems, and why other pages say 15 or 14.

The number, and why it is disputed

Seventeen: two wins and fifteen losses. That count comes from a second independent transcription with its own screenshots, and it corrects the fifteen-entry list that circulated first. The two entries the first list missed are Assassinated, triggered by Upper Levels reputation at −100, and No Permit, triggered by having no vendor permit when enforcement starts.

The confusion is structural, not careless. Three different endings share the title BOMBED (Lou’s debt, a missing toy, and the Revolution at −100) and two share BUYOUT (cash and mortgage paid). A page that counts titles instead of entries lands on fourteen, and a page that copied the first list lands on fifteen.

Both transcriptions are community work. Official material confirms only that buying the store is the win, that 1.0 added a stats screen, and that multiple loss states exist — including eviction and arrest.

The full list

The triggers below are transcribed from in-game text. Read them as a map of the systems rather than as a checklist: every loss is one system reaching its limit.

EndingTypeTrigger
Buyout (store bought)WinBuy the store from the Landlord on a rent day with the full price
Buyout (mortgage paid)WinPay the last mortgage payment to the Loan Shark
You Defaulted On Your RentLossMiss rent without Rent Grace
RepossessionLossMiss a mortgage payment without goods worth the payment
Bombed (Lou’s debt)LossLou’s 1,500-credit demand underpaid
ArrestedLossCase of 300–1,499, unpaid fine, or critical contraband without Clemency
ExecutedLossCase of 1,500 or more
FramedLossSecurity reputation at −100
LynchedLossLower Levels reputation at −100
Bombed (Revolution)LossRevolution reputation at −100
RetiredLossCartel at −100, or a failed Dream Dust quota (Chemist only)
Bombed (Lou’s toys)LossA toy missing when Lou collects her toy box
Sentinel CollapseLossSentinel Collapse Disorder without Immunivax for too long
AugmentedLossAug presence reaches 100 on Thin Margins or Red Ink
MeltdownLossMakeshift Reactor integrity reaches 0
AssassinatedLossUpper Levels reputation at −100
No PermitLossNo vendor permit when enforcement starts

Community transcription (two independent lists, with screenshots). Labels are the in-game titles.

The four failure systems

Money: rent rises after every rent day, paid or not. Factions: −100 with four of six ends the run, and Upper Levels is the one most lists forget. Crime: the case file arrests at 300 and executes at 1,500. Augs: shooting a human is logged as manslaughter, and the Augmented ending waits on the hard modes.

Two endings sit outside those four. Sentinel Collapse is a perk-driven medical timer, and Meltdown is a machine-integrity failure — both are self-inflicted, and both are avoidable if you read what you installed.

Cheap endings and expensive ones

Cheap: shooting on a hunch, selling a counterfeit you already knew was fake, taking a recovery bet out of the rent bucket. All three are prevented by a rule written before the pressure arrives.

Expensive: the fifty-day endings. If the rent line has been covered by less than a fifth for three weeks, you are already in one. The time to act was two weeks ago; the second-best time is today.

Cite this page

Lower Levels Ledger. “How many endings does Probably Stolen have? 17.” Last updated 2026-10-29. https://probablystolen.games/lore/endings/